In 2014, excavators in Alamogordo, New Mexico dug up hundreds of thousands of buried Atari cartridges, many of them copies of E.T. This episode traces how the Atari 2600, originally the Atari Video Computer System, went from a $12 pair of stripped-down chips to a console that sold roughly 30 million units, crashed into the 1983 video game collapse, and still survived on the global market until 1992.
We dig into the engineering behind the machine: the MOS 6502 and its cheaper 6507 variant, the RIOT chip, Jay Miner’s Television Interface Adapter, and the 128 bytes of RAM that forced programmers to race the beam with no frame buffer. We also cover the woodgrain marketing disguise, the $28 million Warner Communications sale, Space Invaders as the first killer app, the Activision lawsuit that accidentally created third-party licensing, the rushed Pac-Man and E.T. ports, Jack Tramiel’s budget 2600 Junior, and the bank switching trick that let 1990s games use 32 kilobytes.
- Why dedicated-hardware consoles like Pong were an unsustainable business with a three-month shelf life
- How racing the beam, mirrored backgrounds, and a five-object sprite limit shaped 2600 programming
- The Activision walkout and the settlement that established platform licensing fees
- How six weeks of development on E.T. and a flickering Pac-Man port destroyed consumer trust
- The console’s second life in Europe and Eastern Europe as a sub-$50 budget system
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