The savior of the video game industry was a slow, finicky plastic robot. This episode gives R.O.B., the Robotic Operating Buddy, a proper biography, starting with the North American video game crash of 1983, when shovelware from companies outside the industry drove revenues down nearly 97 percent and made the words video game toxic to toy retailers. It explains how Nintendo’s computer-with-keyboard pitch failed at the 1985 Consumer Electronics Show and why a Gunpei Yokoi photosensing robot became the Trojan horse for the Nintendo Entertainment System.
It covers the gray VCR-style redesign of the console, the 1985 Manhattan test market where R.O.B. was bundled into the Deluxe Set, the optical technology that only works with CRT televisions, and his six commands executed at the speed of grass growing. The episode walks through the Rube Goldberg setup of Gyromite, with spinning tops, a floor motor and a tray pressing a second controller’s A button, and Stack-Up, and why kids simply reached over and pressed the button themselves. It ends with a 1986 survey showing the robot was the top reason kids wanted the NES, his quiet retirement after Super Mario Bros., and his second act in Mario Kart DS, Super Smash Bros., amiibo figures and the 2026 Super Mario Galaxy movie.
- Why retailers in 1984 treated video game consoles as a dead fad
- How industrial disguise separated the NES from the word Atari
- Why R.O.B.’s eyes cannot read a modern LCD or OLED screen
- How Gyromite required a robot to press a button a human could reach
- How a failed peripheral became a Smash Bros. fighter and a movie character
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